Update v0.0.25-prealpha
DeShooters » Devlog
Added
- Level Editor
- New Crater tool
- New Tower tool
- Various QoL improvements
- Visible level boundary
- Added Set/Add mode to the Controlled Flatten tool
- Added ability to 'pick' terrain type/color by pressing middle mouse button
- Ammo Pickup
- Now replenishes ammo for all weapons, not just the one you’re holding
- Digger / Placer Tool
- Press R to quick-switch between the two
- New weapon model + particle effects
- Cover Material
- Stronger and cheaper to place (balance tweak)
- Rocket Launcher
- Added iron sights + improved aiming
- Adjusted recoil
- Adjusted tunnel routes in map 'One Above & One Below'
- Improved ADS aiming for the Assault Rifle
Fixed
- Level Editor
- Noise map now uses a random seed when entering the editor
- Adjusted noise map generation for flatter terrain
- Fixed UI bug in the Level Settings menu
- Fixed being able to select Scale mode while using the Controlled Flatten tool
- Fixed kills not counting toward team score in Team Deathmatch
- Fixed bug where players sometimes spawned above terrain and stayed floating
- Made level loading smoother
- NavMesh generation is now non-blocking and stutter-free
- Fixed bug where pressing 'F9' to open feedback form in-game didn't release cursor
- Added missing Marching Cubes Voxel library to the credits
- Added "friends <3" to the credits
Files
deshooters-windows-64.zip 39 MB
Version 12 1 day ago
Get DeShooters
DeShooters
Open-world FPS with fully destructible environment
| Status | In development |
| Author | ZeroByter |
| Genre | Shooter, Strategy |
| Tags | 3D, Destruction, First-Person, Indie, Low-poly, Voxel |
| Languages | English |
More posts
- Update v0.0.25-hotfix-prealpha2 hours ago
- Update v0.0.25-prealpha TEASER!4 days ago
- Update 0.0.24-prealpha8 days ago
- Update 0.0.23-prealpha11 days ago
- Update 0.0.22-prealpha13 days ago
- Update 0.0.21-prealpha13 days ago

Leave a comment
Log in with itch.io to leave a comment.