v0.0.26-prealpha
DeShooters » Devlog
Added
- Minimap
- Rocket launcher automatically reloads after every shot
- When aiming/firing during sprinting, sprinting is automatically cancelled
- Can not sprint again for a one second after firing
- Added team scores HUD at top-center of screen when in team-based gamemode
- Added developer console (SourceConsole asset)
- Rewrote and streamlined entire bot behaviour system
- Bots are now smarter and less buggy!
- Combined 'digger' & 'placer' tool into one
- Left click: places regular material
- Right click: digs
- Middle click: places cover material (stronger against bullets/explosions)
- Level Editor:
- When creating craters/towers, can shift+click on 'confirm' button to quickly create multiple craters/towers
- Added 'smooth terrain' tool
- And used it to smooth existing maps!
- Made rocket jumps possible by reducing damage rockets do to player who fired them
- Added 'hit another player' marker to give feedback about where you were hit from
Fixed
- Fixed spawning in deathmatch mode sometimes not working
- Made assault rifles sights bigger and easier to aim down
- Adjusted minimum place distance in placer tool
- Fixed wrong UVs on 'Assault Rifle' sights
- Fixed wrong player movement speed when crouching and aiming
- Fixed being able to prepare to fire rocket before fire cooldown is over
Get DeShooters
DeShooters
Open-world FPS with fully destructible environment
| Status | In development |
| Author | ZeroByter |
| Genre | Shooter, Strategy |
| Tags | 3D, Destruction, First-Person, Indie, Low-poly, Voxel |
| Languages | English |
More posts
- Update v0.0.25-hotfix-prealpha4 days ago
- Update v0.0.25-prealpha5 days ago
- Update v0.0.25-prealpha TEASER!8 days ago
- Update 0.0.24-prealpha12 days ago
- Update 0.0.23-prealpha15 days ago
- Update 0.0.22-prealpha17 days ago
- Update 0.0.21-prealpha17 days ago

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