Update v0.0.28-prealpha


Added

  • Added dynamic bot difficulty!
    • When you kill a bot, difficulty slightly increases
    • When you die, difficulty decreases
    • Difficulty naturally decays over time to regular difficulty
  • Added new CTF hint when returning flag to capture zone
  • Added sound effect to weapons:
    • Fire effect pitch increases when ammo in clip is low
  • Reworked UI for voxel tool:
    • Replaced UI with physical screen on tool
    • Added sound effects
  • Crouching now lowers weapon spread and recoil
  • New map: Test Range!
    • Every respectable FPS needs a firing test range level, so I made one!
    • It's pretty basic at the moment, but I plan for more to be added to it in time
  • Added physical HUD screen to digger/placer tool which should better explain how to use it
  • Improved player initial team selection logic when playing in a non-team based gamemode:
    • Player's initial team is chosen as team with least real players (not relevant for now, but will be useful when multiplayer is eventually added)
    • If both teams have the same number of real players, chosen team will be the team with the most bots
    • If both teams have the same nubmer of bots, a random team will be chosen.
  • Improved respawn menu UI and added 'spawn random team' button

Fixed

  • Missing weapon keys from loading screen
  • Increased 'hit from direction' marker display time

Files

deshooters-windows-64.zip 41 MB
Version 16 1 hour ago

Get DeShooters

Leave a comment

Log in with itch.io to leave a comment.