Update v0.0.28-prealpha
DeShooters » Devlog
Added
- Added dynamic bot difficulty!
- When you kill a bot, difficulty slightly increases
- When you die, difficulty decreases
- Difficulty naturally decays over time to regular difficulty
- Added new CTF hint when returning flag to capture zone
- Added sound effect to weapons:
- Fire effect pitch increases when ammo in clip is low
- Reworked UI for voxel tool:
- Replaced UI with physical screen on tool
- Added sound effects
- Crouching now lowers weapon spread and recoil
- New map: Test Range!
- Every respectable FPS needs a firing test range level, so I made one!
- It's pretty basic at the moment, but I plan for more to be added to it in time
- Added physical HUD screen to digger/placer tool which should better explain how to use it
- Improved player initial team selection logic when playing in a non-team based gamemode:
- Player's initial team is chosen as team with least real players (not relevant for now, but will be useful when multiplayer is eventually added)
- If both teams have the same number of real players, chosen team will be the team with the most bots
- If both teams have the same nubmer of bots, a random team will be chosen.
- Improved respawn menu UI and added 'spawn random team' button
Fixed
- Missing weapon keys from loading screen
- Increased 'hit from direction' marker display time
Files
deshooters-windows-64.zip 41 MB
Version 16 1 hour ago
Get DeShooters
DeShooters
Open-world FPS with fully destructible environment
| Status | In development |
| Author | ZeroByter |
| Genre | Shooter, Action, Strategy |
| Tags | 3D, Destruction, First-Person, Indie, Low-poly, Singleplayer, Voxel |
| Languages | English |
More posts
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- Update v0.0.25-hotfix-prealpha14 days ago
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- Update v0.0.25-prealpha TEASER!18 days ago
- Update 0.0.24-prealpha22 days ago
- Update 0.0.23-prealpha25 days ago
- Update 0.0.22-prealpha27 days ago
- Update 0.0.21-prealpha27 days ago

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