The First Polish
The Interceptor » Devlog





Some bug fixes and polishes:
- Preventing player from placing entities too close to enemy area (entity model goes red when too close and can't place entity, but I still want to add clear text in red that says something like "invalid location")
- When clicking to move something, instead of a 'build prefab' it immediately follows the cursor and, upon selection, moves to the new location but still suffers from 'movement cooldown' as it takes a while to setup again.
- Clicking anywhere on the screen outside of the action menu automatically closees it.
Future plans: Getting the game ready for a more playtesting-able state and shipping/marketing to a wider audience to get more feedback/playtesting.
The plan/hope is to get the game into an actual playable and fun state soon, so that it will start to resemble more of a game and less of a prototype.
Files
The Interceptor.zip 45 MB
7 days ago
Get The Interceptor
The Interceptor
Explosive interceptions above, so that there may be safety below.
Status | Prototype |
Author | ZeroByter |
Genre | Strategy, Simulation |
Tags | Real time strategy, War |
More posts
- QoL Update20 hours ago
- Main Menu Update3 days ago
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