A downloadable game for Windows

Fully Destructible Voxel FPS - Build, Dig, Destroy.

Beards vs. Claws is a unique open-world FPS where the entire environment, terrain and structures alike, are fully destructible.

Build fortifactions, towers, bridges, covers ... though, whose to say the cover you build will last once the bullets start hitting?

In Beards vs. Claws, every bullet & rocket hit, every tower built and every tunnel dug can drastically reshape the battlefield in real time.

Set in colorful matching-cubes terrain, Beards vs. Claws blends fast-paced arena combat with sandbox creativity. Whether you’re fighting bots, testing new weapons, or just blowing holes in the landscape, no two matches ever play the same.

Current Features

  • Fully destructible terrain and buildings
  • Dynamic building and digging tools
  • Bot AI with pathfinding and combat logic
  • Four gamemodes: Deathmatch (Free for All), Team Deathmatch, King of the Hill, Capture the Flag, with more to come!
  • Level editor (work in progress) for creating your own levels to play in!
    • Level editor tutorial planned!

Pre-Alpha!

Beards vs. Claws is currently in pre-alpha. Expect bugs, rough edges, and chaotic fun.
Whenever you feel like sharing feedback (bugs, suggestions, anything at all) - simply press F9 and share!

Planned Features

  • Online multiplayer
  • More levels!
  • More gamemodes:
    • Sandbox
  • Player classes (assault, medic, demolitions, sniper)
  • Lotsss of polishing (have I mentioned this is in pre-alpha?)
    • Visual textures/models polishing
    • SFX polishing
    • Gameplay mechanics
    • Level Editor tutorial
    • Gameplay tutorial
Updated 24 days ago
StatusIn development
PlatformsWindows
AuthorZeroByter
GenreShooter, Action, Strategy
Made withUnity
Tags3D, Destruction, First-Person, Indie, Low-poly, Singleplayer, Voxel
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
AI DisclosureAI Assisted, Code

Download

Download
Beards vs. Claws v0.0.284-prealpha 54 MB

Development log

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Comments

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This is cool.

Is this SurfaceNets or MarchingCubes?

I've attempted several times to make voxel terrain editing but its so slow every time. How do you do you achieve fast editing?

Marching Cubes, and I'm using Elmarkki's library which uses GPU acceleration